Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
The origins of ubiquitous computing research at PARC in the late 1980s
IBM Systems Journal
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Participatory design: the third space in HCI
The human-computer interaction handbook
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing Collaborative Systems: A Practical Guide to Ethnography
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Environmental sustainability and interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making place for clutter and other ideas of home
ACM Transactions on Computer-Human Interaction (TOCHI)
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Seeking a foundation for context-aware computing
Human-Computer Interaction
Framing design in the third paradigm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
Home, habits, and energy: examining domestic interactions and energy consumption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
Divining a Digital Future: Mess and Mythology in Ubiquitous Computing
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Commentaries on the special issue on practice-oriented approaches to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Hi-index | 0.00 |
Sociological appropriations of practice theory as applied to sustainable design have successfully problematized overly simplistic and individualistic models of consumer choice and behavior change. By taking everyday practices as the principal units of analysis, they move towards acknowledging the socially and materially structured nature of human activity. However, to inform sustainable HCI we also need to understand how practices are part of wider experiential environments and flows of practical activity. In this article, we develop an approach rooted in phenomenological anthropology and sensory ethnography. This approach builds on theories of place, perception and movement and enables us to situate practices, and understand practical activity, as emplaced within complex and shifting ecologies of things. Drawing on an interdisciplinary study of domestic energy consumption and digital media use, we discuss ethnographic and design practice examples. We demonstrate how this theoretical and methodological framework can be aligned with the 3rd paradigm of HCI.