The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Framing design: a social process view of information system development
ICIS '98 Proceedings of the international conference on Information systems
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Flutter: directed random browsing of photo collections with a tangible interface
Proceedings of the 7th ACM conference on Designing interactive systems
Representations and requirements: the value of ethnography in system design
Human-Computer Interaction
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
The efficacy of prototyping under time constraints
Proceedings of the seventh ACM conference on Creativity and cognition
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Create'10 Proceedings of the 2010 international conference on The Interaction Design
YourGloves, hothands and hotmits: devices to hold hands at a distance
Proceedings of the 25th annual ACM symposium on User interface software and technology
Applying the lens of sensory ethnography to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research
Hi-index | 0.01 |
This paper develops vocabulary to discuss the phenomena related to the new design paradigm, which considers designing as a situated and constructive activity of meaning making rather than as problem solving. The paper studies how design projects proceed from the fuzzy early phases towards the issues of central relevance to designing. A central concept is framing, and it is elaborated with examples from two case studies. Several aspects of framing are explicated, exploratory, anticipatory and social framing, and related concepts of 'focusing', 'priming', and 'grounding' are explained. The paper concludes that understanding designing as a situated and constructive making of meaning has bearings on how designing needs to be supported.