Bringing design to software
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
External Representations Contribute to the Dynamic Construction of Ideas
DIAGRAMS '02 Proceedings of the Second International Conference on Diagrammatic Representation and Inference
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Understanding design as a social creative process
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Subject To Change: Creating Great Products & Services for an Uncertain World Adaptive Path on Design (Adaptive Path)
Artful making: what managers need to know about how artists work
Artful making: what managers need to know about how artists work
Hacking, Mashing, Gluing: Understanding Opportunistic Design
IEEE Pervasive Computing
Framing design in the third paradigm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Design from the everyday: continuously evolving, embedded exploratory prototypes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
ACM Transactions on Computer-Human Interaction (TOCHI)
MiniBUG: from concept to production in a prototyping system
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
How prototyping practices affect design results
interactions
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
ReflectionSpace: an interactive visualization tool for supporting reflection-on-action in design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Voyant: generating structured feedback on visual designs using a crowd of non-experts
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Hi-index | 0.00 |
Iterative prototyping helps designers refine their ideas and discover previously unknown issues and opportunities. However, the time constraints of production schedules can discourage iteration in favor of realization. Is this tradeoff prudent? This paper investigates if - under tight time constraints - iterating multiple times provides more benefit than a single iteration. A between-subjects study manipulates participants' ability to iterate on a design task. Participants in the iteration condition outperformed those in the non-iteration condition. Participants with prior experience with the task performed better. Notably, participants in the iteration condition without prior task experience performed as well as non-iterating participants with prior task experience.