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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization Criticism - The Missing Link Between Information Visualization and Art
IV '07 Proceedings of the 11th International Conference Information Visualization
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Sketching User Experiences: Getting the Design Right and the Right Design
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Example-centric programming: integrating web search into the development environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with interactive example galleries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
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ACM Transactions on Computer-Human Interaction (TOCHI)
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HCD'11 Proceedings of the 2nd international conference on Human centered design
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Voyant: generating structured feedback on visual designs using a crowd of non-experts
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
From rookie to all-star: professional development in a graphic design social networking site
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Inclusive educational software design with agile approach
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior
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Prototypes ground group communication and facilitate decision making. However, overly investing in a single design idea can lead to fixation and impede the collaborative process. Does sharing multiple designs improve collaboration? In a study, participants created advertisements individually and then met with a partner. In the Share Multiple condition, participants designed and shared three ads. In the Share Best condition, participants designed three ads and selected one to share. In the Share One condition, participants designed and shared one ad. Sharing multiple designs improved outcome, exploration, sharing, and group rapport. These participants integrated more of their partner's ideas into their own subsequent designs, explored a more divergent set of ideas, and provided more productive critiques of their partner's designs. Furthermore, their ads were rated more highly and garnered a higher click-through rate when hosted online.