Comparative design review: an exercise in parallel design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Usability Engineering
Iterative User-Interface Design
Computer
Enhancing user-centered design by adopting the Taguchi philosophy
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
ACM Transactions on Computer-Human Interaction (TOCHI)
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 4.10 |
Software designers are facing pressure on two fronts. Companies want to shorten development schedules to introduce products quickly, while customers want higher usability. Traditional iterative usability engineering approaches are not well suited to meet both of these demands. Iterative design stretches out the design process, as one design concept follows another until the desired result is achieved. Parallel design compresses the process by having several people work on a project's initial design independently and at the same time. This generates many ideas quickly and allows subsequent development to focus on the most promising concepts. Because several designers work on several concepts simultaneously during a project's first design phase, and because many of their ideas are not subsequently used, parallel design is considerably more expensive than iterative design. However, it is preferable when time-to-market is critical.