Designing for usability: key principles and what designers think
Communications of the ACM
User-derived impact analysis as a tool for usability engineering
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Formative design evaluation of superbook
ACM Transactions on Information Systems (TOIS)
The Usability Engineering Life Cycle
Computer
Usability Engineering
Cost-benefit analysis of iterative usability testing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
GOMS meets the phone company: Analytic modeling applied to real-world problems
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
A mathematical model of the finding of usability problems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Designing and developing surveys on WWW sites
Proceedings of the 16th annual international conference on Computer documentation
Hierarchical GUI Test Case Generation Using Automated Planning
IEEE Transactions on Software Engineering - Special issue on 1999 international conference on software engineering
Implementing Dialogue Independence
IEEE Software
The human-computer interaction handbook
Engineering the usability of visual formalisms: a case study in real time logics
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Using Visualization in System and Network Administration
LISA '96 Proceedings of the 10th USENIX conference on System administration
Functionality and usability in design for eStatements in eBanking services
Interacting with Computers
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
txt bus: wait time information on demand
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Note-taking, selecting, and choice: designing interfaces that encourage smaller selections
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
Experience in remote user-centered design
Proceedings of the 26th annual ACM international conference on Design of communication
Rapid and rich prototyping: proof of concepts for experience
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
KidCode: using email to structure interactions for elementary mathematics instruction
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Customization in a unified framework for summarizing medical literature
Artificial Intelligence in Medicine
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Journal of Biomedical Informatics
Design from the everyday: continuously evolving, embedded exploratory prototypes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Socially-interactive dressing room: an iterative evaluation on interface design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
From heavyweight framework to lightweight patchwork
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Interactive visualization for low literacy users: from lessons learnt to design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive exploration of geospatial network visualization
CHI '12 Extended Abstracts on Human Factors in Computing Systems
On the role of design in information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
Proceedings of the 24th Australian Computer-Human Interaction Conference
A taxonomy of design methods process models
Information and Software Technology
Prototyping in PLACE: a scalable approach to developing location-based apps and games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scenario-based interactive UI design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peer and self assessment in massive online classes
ACM Transactions on Computer-Human Interaction (TOCHI)
The playful experiences (PLEX) framework as a guide for expert evaluation
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Mobile technology and e-inclusion
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Hi-index | 4.10 |
A method for developing user interfaces by refining them iteratively over several versions is presented. Each iteration is subjected to user testing or other usability-evaluation methods designed to uncover usability problems. This method not only eliminates problems of this nature, but also allows designers to take advantage of any insights into user needs that emerge from the tests. The author describes four case studies where the median improvement in overall usability from the first to the last iteration was 165%, and the median improvement per iteration was 38%.