Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Toward more sensitive mobile phones
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Iterative User-Interface Design
Computer
The challenges of user-centered design and evaluation for infrastructure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Patch Panel: Enabling Control-Flow Interoperability in Ubicomp Environments
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Guest Editors' Introduction: The Smart Phone--A First Platform for Pervasive Computing
IEEE Pervasive Computing
Applying user-centered design to mobile application development
Communications of the ACM - Designing for the mobile device
Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications
IEEE Pervasive Computing
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
The VoodooIO gaming kit: a real-time adaptable gaming controller
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
HCI@aachen: experiments in the future of media and mobility
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WIVA: WSN Monitoring Framework Based on 3D Visualization and Augmented Reality in Mobile Devices
ICOST '09 Proceedings of the 7th International Conference on Smart Homes and Health Telematics: Ambient Assistive Health and Wellness Management in the Heart of the City
Poster abstract: Gesture recognition via continuous maximum entropy training on accelerometer data
IPSN '09 Proceedings of the 2009 International Conference on Information Processing in Sensor Networks
Using handheld devices for mobile interaction with displays in home environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Component-based development of mobile assistants with the ELEPHANT system
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
INDiE: a framework for human computer Interaction in Distributed Environments
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Using concept maps to evaluate the usability of APIs
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Design and implementation of a framework for building distributed smart object systems
The Journal of Supercomputing
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
The concept maps method as a tool to evaluate the usability of APIs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Monitoring residential noise for prospective home owners and renters
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
A rapid prototyping tool for interactive device development
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
Architectural patterns for applications with external user interface elements
Pervasive and Mobile Computing
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interfaces for ubiquitous computing scenarios. The framework includes sensor network platforms, mobile phone software, and a proven rapid prototyping framework. Interaction designers can use iStuff Mobile to quickly create and test functional prototypes of novel interfaces without making internal hardware or software modifications to the handset. A visual programming paradigm provides a low threshold for prototyping activities: the system is not difficult to learn. At the same time, the range of examples built using the toolkit demonstrates a high ceiling for prototyping activities: the toolkit places few limits on prototype complexity. A user study shows that the visual programming metaphor enables prototypes to be built faster and encourages more iterations than a previous approach.