ACM Transactions on Computer-Human Interaction (TOCHI)
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Evaluating a Location-Based Application: A Hybrid Test and Simulation Environment
IEEE Pervasive Computing
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What happened to remote usability testing?: an empirical study of three methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Developing design guidelines for context-aware mobile applications
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
User evaluation of OIDE: a rapid prototyping platform for multimodal interaction
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces
AmI '09 Proceedings of the European Conference on Ambient Intelligence
MoPeDT: features and evaluation of a user-centred prototyping tool
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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There is evidence that user-centred development increases the user-friendliness of resulting products and thus the distinguishing features compared to products of competitors. However, the user-centred development requires comprehensive software and usability engineering skills to keep the process both cost-effective and time-effective. This paper covers that problem and provides insights in so-called user-centred prototyping UCP tools which support the production of prototypes as well as their evaluation with end-users. In particular, UCP tool called MoPeDT Pervasive Interface Development Toolkit for Mobile Phones is introduced. It provides assistance to interface developers of applications where mobile phones are used as interaction devices to a user's everyday pervasive environment. Based on found tool features for UCP tools, a feature study is described between related tools and MoPeDT as well as a comparative user study between this tool and a traditional approach. A further focus of the paper is the tool-supported execution of empiric evaluations.