CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A GOMS analysis of a graphic machine-paced, highly interactive task
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The precis of Project Ernestine or an overview of a validation of GOMS
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Validation of a keystroke-level model for a text entry system used by people with disabilities
Assets '94 Proceedings of the first annual ACM conference on Assistive technologies
A keystroke level analysis of a graphics application: manual map digitizing
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Keystroke level analysis of email message organization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
People, places, things: web presence for the real world
Mobile Networks and Applications
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Model for non-expert text entry speed on 12-button phone keypads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical Posters as Gateways to Context-Aware Services for Mobile Devices
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Predicting task execution time on handheld devices using the keystroke-level model
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
IEEE Spectrum
The springboard: multiple modes in one spring-loaded control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparisons of keystroke-level model predictions to observed data
CHI '06 Extended Abstracts on Human Factors in Computing Systems
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Integrating user performance time models in the design of tangible UIs
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Eye-gaze interaction for mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Exploring potential usability gaps when switching mobile phones: an empirical study
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Modeling learning effects in mobile texting
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Modeling Word Selection in Predictive Text Entry
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Predicting the cost of error correction in character-based text entry technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning to Text: An Interaction Analytic Study of How Seniors Learn to Enter Text on Mobile Phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extended KLM for mobile phone interaction: a user study result
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
SmartVNC: an effective remote computing solution for smartphones
MobiCom '11 Proceedings of the 17th annual international conference on Mobile computing and networking
A revised mobile KLM for interaction with multiple NFC-tags
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Testing & quantifying ERP usability
Proceedings of the 1st Annual conference on Research in information technology
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
Real-time hand interaction for augmented reality on mobile phones
Proceedings of the 2013 international conference on Intelligent user interfaces
Exploring multi-user interactions with dynamic NFC-displays
Pervasive and Mobile Computing
Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts law
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Waving to a touch interface: descriptive field study of a multipurpose multimodal public display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Automatic interface optimization through random exploration of available elements
Proceedings of the 2nd Workshop on Machine Learning for Interactive Systems: Bridging the Gap Between Perception, Action and Communication
Design and evaluation of a predictive model for smartphone selection
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into account, one important criterion is the average time users need to complete a task. For interactions with the mouse, keyboard or touch screens, there exist models that predict interaction times like Fitts' law or the Keystroke-Level Model (KLM). This paper shows parallels to these models for advanced interactions with mobile phones targeted at pervasive services, including near field communication as well as built-in cameras and sensors. Applications can be evaluated with respect to user performance time without having a prototype running on the phone. To accomplish that, we extend the known KLM by identifying basic interaction elements for mobile phones and give estimates for expert user performance derived from several user tests.