The computer for the 21st century
Human-computer interaction
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An Introduction to RFID Technology
IEEE Pervasive Computing
Requesting Pervasive Services by Touching RFID Tags
IEEE Pervasive Computing
Mobile interaction with visual and RFID tags: a field study on user perceptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
Implementing Physical Hyperlinks for Mobile Applications Using RFID Tags
IDEAS '07 Proceedings of the 11th International Database Engineering and Applications Symposium
Experiencing real-world interaction: results from a NFC user experience field trial
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Touch-based user interface for elderly users
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Visual design of physical user interfaces for NFC-based mobile interaction
Proceedings of the 8th ACM Conference on Designing Interactive Systems
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NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical objects and mobile devices. Since this type of interaction is widely novel for most users, there is a considerable initial inhibition threshold for them. In order to get novice users started with this physical interaction and its applications, we have designed different ways to increase the learnability and guidance of such applications. Their effectiveness was evaluated in a qualitative and quantitative user study with 40 participants, who interacted with NFC-equipped posters in different ways. We report on the types of usage errors observed and show that future designs of NFC/RFID-based mobile applications should consider using a dedicated start-tag for interaction.