Lead users: a source of novel product concepts
Management Science
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Using visual tags to bypass Bluetooth device discovery
ACM SIGMOBILE Mobile Computing and Communications Review
Implementing touchme paradigm with a mobile phone
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of SmartCard webserver as an application platform from a user's perspective
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
Experiencing NFC-based touch for home healthcare
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An Evaluation of Product Identification Techniques for Mobile Phones
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Cell phone design for teenage use
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Data logging plus e-diary: towards an online evaluation approach of mobile service field trial
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Visual design of physical user interfaces for NFC-based mobile interaction
Proceedings of the 8th ACM Conference on Designing Interactive Systems
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices
Pervasive and Mobile Computing
Co-designing for NFC and ATMs: an inspirational bits approach
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Hi-index | 0.00 |
Mobile devices equipped with near-field communication can be used in a variety of settings to interact with the real world. In this study, we assessed user experiences with such mobile devicesfor different groups of users to better understand the possibilities of NFC in real-world interaction, based on a complementary set of studies (diary study, online survey, experience study, focus group and idea development workshop) in a large field-trial, wherea group of 75 users interacted with NFC-services. The studies show a large variety in application domains and business potential. However, analyses of the current situation also show user experience breakdowns due to functional failures, missing feedback, inconsistent interaction models and absent affordances.