The invisible computer
Improving mobile internet usability
Proceedings of the 10th international conference on World Wide Web
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Handheld Usability
Model-based evaluation of cell phone menu interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart Phone and Next Generation Mobile Computing (Morgan Kaufmann Series in Networking (Paperback))
Smart Phone and Next Generation Mobile Computing (Morgan Kaufmann Series in Networking (Paperback))
A predictive model of menu performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Computer Interaction
Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Feature fatigue analysis in product development using Bayesian networks
Expert Systems with Applications: An International Journal
Journal of Intelligent Manufacturing
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The upcoming of smart phones are the result of consumers' preference for high-feature products: manufacturers are lured into integration of a growing number of technologies and features to provide attractive and competitive models. At the same time usability of such complex products becomes an increasing problem. This study aims to provide designers more insight into the consequences of emerging technologies on the usability of smart phones with different platforms. We conducted a usability benchmark study and tested 4 different features on 3 smart phones with 3 different platforms (Nokia E6li (Symbian S60, cell phone type platform), HTC S710 (Windows Mobile 6, PC type platform), Palm Treo680 (Palm OS, PDA type platform)) with in total 43 subjects in a between-subjects design. The results show significant differences in usability of the smart phones for the selected functions. For all platforms, the common design guidelines for usability still apply, but are restricted by the desire to integrate more functionality to create competitive products.