Unified theories of cognition
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting the learnability of task-action mappings
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Contributions to engineering models of human-computer interaction. (volumes i and ii)
Contributions to engineering models of human-computer interaction. (volumes i and ii)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A keystroke level analysis of a graphics application: manual map digitizing
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling time-constrained learning in a highly interactive task
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
A study of program entry time predictions for application-specific visual and textual languages
ESP '97 Papers presented at the seventh workshop on Empirical studies of programmers
Developing requirements for a user interface
SAC '94 Proceedings of the 1994 ACM symposium on Applied computing
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Student Task Modeling in Design and Evaluation of Open Problem-Solving Environments
Education and Information Technologies
Latency and User Behaviour on a Multiplayer Game Server
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
International Journal of Human-Computer Studies
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
The analysis of game playing experiences: focusing on massively multiplayer online role-playing game
ICHIT'06 Proceedings of the 1st international conference on Advances in hybrid information technology
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A GOMS analysis was used to predict the behavior of an expert in a graphic, machine-paced, highly interactive task. The analysis was implemented in a computational model using the Soar cognitive architecture. Using only the information available in an instruction booklet and some simple heuristics for selecting between operators, the functional-level behavior of the expert proved to be virtually dictated by the objects visible on the display. At the keystroke-level, the analysis predicted about 60% of the behavior, in keeping with similar results in previous GOMS research. We conclude that GOMS is capable of predicting expert behavior in a broader range of tasks than previously demonstrated.