A GOMS analysis of a graphic machine-paced, highly interactive task
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Validation of a keystroke-level model for a text entry system used by people with disabilities
Assets '94 Proceedings of the first annual ACM conference on Assistive technologies
Keystroke level analysis of email message organization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
WebQuilt: A proxy-based approach to remote web usability testing
ACM Transactions on Information Systems (TOIS)
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing
IEEE Pervasive Computing
Multipurpose Prototypes for Assessing User Interfaces in Pervasive Computing Systems
IEEE Pervasive Computing
Preface to the Special Issue on User Modeling in Ubiquitous Computing
User Modeling and User-Adapted Interaction
The springboard: multiple modes in one spring-loaded control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Comparisons of keystroke-level model predictions to observed data
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Keystroke-level model for advanced mobile phone interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studying applications for touch-enabled mobile phone keypads
Proceedings of the 2nd international conference on Tangible and embedded interaction
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Platform-Variant Applications from Platform-Independent Models via Templates
Electronic Notes in Theoretical Computer Science (ENTCS)
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Multimodal interaction in the car: combining speech and gestures on the steering wheel
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
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Besides key presses and text input, modern mobile devices support advanced interactions like taking pictures, gesturing, reading NFC-tags, as well as supporting physiological and environmental sensors. Implementing applications that benefit of this variety of interactions is still difficult. Support for developers and interaction designers remains basic and tools and frameworks are rare. This paper presents a prototyping environment that allows quickly and easily creating fully functional, high-fidelity prototypes deployable on the actual devices. With this work, we target the gap between paper prototyping and integrated development environments. Additionally, new interaction techniques can be significantly faster or slower to use than conventional mobile user interfaces. Hence it is essential to assess the impact of interface design decisions on interaction time. Additionally, the presented tool supports implicit and explicit user performance evaluations during all phases of prototyping. This approach builds on the original as well as extensions of the Keystroke-Level Model (KLM) which allows estimating interaction times in early phases of the development with a simulated prototype. An underlying state graph structure enables automatic checks of the application logic. This tool helps user interface designers and developers to create efficient and consistent novel applications.