The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toto: a tool for selecting interaction techniques
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
A new model for handling input
ACM Transactions on Information Systems (TOIS)
A Component- and Message-Based Architectural Style for GUI Software
IEEE Transactions on Software Engineering - Special issue: best papers of the 17th International Conference on Software Engineering (ICSE-17)
Reusable hierarchical command objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cross-modal interaction using XWeb
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
IEEE Pervasive Computing
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
ICrafter: A Service Framework for Ubiquitous Computing Environments
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Building Intelligent Environments with Smart-Its
IEEE Computer Graphics and Applications
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The MaggLite post-WIMP toolkit: draw it, connect it and run it
Proceedings of the 17th annual ACM symposium on User interface software and technology
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
The VoodooIO gaming kit: a real-time adaptable gaming controller
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
The VoodooIO gaming kit: a real-time adaptable gaming controller
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
One-dimensional force feedback slider: going from an analogue to a digital platform
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Using personal objects as tangible interfaces for memory recollection and sharing
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating user performance time models in the design of tangible UIs
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The VoodooIO gaming kit: a real-time adaptable gaming controller
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 2nd international conference on Tangible and embedded interaction
HYUI: a visual framework for prototyping hybrid user interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Deconstructing ambient intelligence into ambient narratives: the intelligent shop window
Proceedings of the 1st international conference on Ambient media and systems
Pileus the internet-ready umbrella: full-embodied web in a real space
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Proceedings of the 7th ACM conference on Designing interactive systems
Iterative design and evaluation of an event architecture for pen-and-paper interfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Coupling Interaction Resources in Ambient Spaces: There Is More Than Meets the Eye!
Engineering Interactive Systems
Decoupling interaction hardware design using libraries of reusable electronics
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Dynamic mapping of physical controls for tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VIGO: instrumental interaction in multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the creation of hybrid museum experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
MEMODULES as Tangible Shortcuts to Multimedia Information
Human Machine Interaction
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Plug-and-design: embracing mobile devices as part of the design environment
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
MundoMonkey: customizing interaction with web applications in interactive spaces
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Managing non-native widgets in model-based UI engineering
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Towards Ambient Augmented Reality with Tangible Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Proceedings of the 2009 international conference on Multimodal interfaces
INDiE: a framework for human computer Interaction in Distributed Environments
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Assembling connected cooperative residential domains
The disappearing computer
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Bricolage and consultation: addressing new design challenges when building large-scale installations
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design and implementation of a framework for building distributed smart object systems
The Journal of Supercomputing
Activate your GAIM: a toolkit for input in active games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Multiview 3D pose estimation of a wand for human-computer interaction
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
An end user tool for customising personal spaces in ubiquitous computing environments
UIC'06 Proceedings of the Third international conference on Ubiquitous Intelligence and Computing
Context-Aware integration of smart environments in legacy applications
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Clipoid: an augmentable short-distance wireless toolkit for 'accidentally smart home' environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PICL: portable in-circuit learner
Proceedings of the 25th annual ACM symposium on User interface software and technology
Special Section on Touching the 3rd Dimension: Prototyping 3D haptic data visualizations
Computers and Graphics
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the post-desktop era of multiple users, devices, systems and applications collaborating in an interactive environment. The toolkit leverages an existing interactive workspace in-frastructure, making it lightweight and platform independent. The supporting software framework includes a dynamically configurable intermediary to simplify the mapping of devices to applications. We describe the iStuff architecture and provide several examples of iStuff, organized into a design space of ubiquitous computing interaction components. The main contribution is a physical toolkit for distributed, heterogeneous environments with run-time retargetable device data flow. We conclude with some insights and experiences derived from using this toolkit and framework to prototype experimental interaction techniques for ubiquitous computing environments.