Communications of the ACM - Special issue on computer augmented environments: back to the real world
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
GAINER: a reconfigurable I/O module and software libraries for education
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Communications of the ACM - Organic user interfaces
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Designing kinetic interactions for organic user interfaces
Communications of the ACM - Organic user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Modulobe: a creation and sharing platform for articulated models with complex motion
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Kinetic sketchup: motion prototyping in the tangible design process
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Designing augmented environment with hybrid prototyping using virtual simulation and physical device
Proceedings of the 2nd Augmented Human International Conference
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
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Recently, organic interactive devices, inspired by shapes and movements of nature and living things, have been attracting attention. In order to implement such behavior, programming skills and mathematical knowledge are essential. Due to this, for the potential users of the devices, such as product designers, it is too hard to apply the attractive interfaces to their works. We propose Intuino, an authoring tool that can prototype behavior through time-line operations, spline drawing, or other visual PC operations. The system enables the designers to concentrate on their essential works of interaction design, i.e., selection of the sensor and actuator, and tuning of their operations. Through various practical examples and discussion about them, we will show that our tool can make the prototyping process stronger and can also be used as the tool for facilitation, debugging or creativity support.