Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
How robotic products become social products: an ethnographic study of cleaning in the home
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Programmable blobs: a rheologic interface for organic shape design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
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Physical malleability is emerging as an important element of interaction design as advances in material science and computational control give rise to new possibilities in actuated products and transformable environments. However, this transition also produces a new range of design problems-how do we visualize, imagine, and design the physical processes of transformation? We must create tools for intuitive motion investigation to train and develop our motions sensibilities in 3D space, moving towards interfaces that makes sketching with motion as easy as drawing with paper and pencil? This paper presents Kinetic Sketchup, an approach to a design language for motion prototyping featuring a series of actuated physically programmable modules which investigate the rich interplay of mechanical, behavioral and material design parameters which motion enables.