CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Speech and gestures for graphic image manipulation
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Watch what I do: programming by demonstration
Watch what I do: programming by demonstration
Iconic reference: evolving perspectives and an organizing framework
International Journal of Man-Machine Studies
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
A new approach to human-computer interaction—synchronous modelling in real and virtual spaces
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordance, conventions, and design
interactions
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Designing interactive paper: lessons from three augmented reality projects
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodied user interfaces for really direct manipulation
Communications of the ACM
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Augmenting fun and beauty: a pamphlet
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Computers as Theatre
User Interface Management Systems: Models and Algorithms
User Interface Management Systems: Models and Algorithms
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Bridging physical and virtual worlds with tagged documents, objects and locations
CHI '99 Extended Abstracts on Human Factors in Computing Systems
mediaBlocks: tangible interfaces for online media
CHI '99 Extended Abstracts on Human Factors in Computing Systems
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
StoryKit: tools for children to build room-sized interactive experiences
CHI '01 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
A tangible interface for IP network simulation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
From perception to experience, from affordances to irresistibles
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
AutoHAN: An Architecture for Programming the Home
HCC '01 Proceedings of the IEEE 2001 Symposia on Human Centric Computing Languages and Environments (HCC'01)
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Why are Human-Computer interfaces Difficult to Design and Implement?
Why are Human-Computer interfaces Difficult to Design and Implement?
Graspable user interfaces
Tangible interfaces for manipulating aggregates of digital information
Tangible interfaces for manipulating aggregates of digital information
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Emerging frameworks for tangible user interfaces
IBM Systems Journal
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Teaching rhetorical skills with a tangible user interface
Proceedings of the 2004 conference on Interaction design and children: building a community
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Tangible Augmented Interfaces for Structural Molecular Biology
IEEE Computer Graphics and Applications
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible UIs for media control: probes into the design space
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Symbolic objects in a networked gestural sound interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
The semiotics of user interface redesign
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Block jam: a tangible interface for interactive music
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Using Solid Diagrams for Tangible Interface Prototyping
IEEE Pervasive Computing
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument
Computer Music Journal
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lover's cups: drinking interfaces as new communication channels
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Tangible play: research and design for tangible and tabletop games
Proceedings of the 12th international conference on Intelligent user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
VoodooFlash: authoring across physical and digital form
Proceedings of the 1st international conference on Tangible and embedded interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Spatializing real time interactive environments
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible user interfaces for configuration practices
Proceedings of the 1st international conference on Tangible and embedded interaction
Using personal objects as tangible interfaces for memory recollection and sharing
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The next UI breakthrough, part 2: physicality
interactions - Designing for seniors: innovations for graying times
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Connectibles: tangible social networks
Proceedings of the 2nd international conference on Tangible and embedded interaction
Robotany and Lichtung: a contribution to phenomenological dialogue
Proceedings of the 2nd international conference on Tangible and embedded interaction
Sprout I/O: a texturally rich interface
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Murmur: kinetic relief sculpture, multi-sensory display, listening machine
Proceedings of the 2nd international conference on Tangible and embedded interaction
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Communications of the ACM - Organic user interfaces
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
The see-Puck: a platform for exploring human-robot relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Physical shortcuts for media remote controls
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Physical computing: sensing and controlling the physical world with computers
Physical computing: sensing and controlling the physical world with computers
United-pulse: feeling your partner's pulse
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
How children's individual needs challenge the design of educational robotics
IDC '08 Proceedings of the 7th international conference on Interaction design and children
IncreTable, a mixed reality tabletop game experience
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Getting Started with Arduino
Shutters: a permeable surface for environmental control and communication
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Peripheral tangible interaction by analytic design
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangible user interface for increasing social interaction among rural women
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangibles for toddlers learning language
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
mixiTUI: a tangible sequencer for electronic live performances
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Media Crate: tangible live media production interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The EventTable technique: distributed fiducial markers
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kinetic sketchup: motion prototyping in the tangible design process
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
A tangible construction kit for exploring graph theory
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
TinkerSheets: using paper forms to control and visualize tangible simulations
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programming reality: from transitive materials to organic user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
COVER STORY: Tangible interaction = form + computing
interactions - Tangible Interaction = Form + Computing
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Electronic popables: exploring paper-based computing through an interactive pop-up book
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
CodePad: interactive spaces for maintaining concentration in programming environments
Proceedings of the 5th international symposium on Software visualization
Haptics for tangible interaction: a vibro-tactile prototype
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing design by recording tangible interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Paper interface design for classroom orchestration
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The design of t-vote: a tangible tabletop application supporting children's decision making
Proceedings of the 10th International Conference on Interaction Design and Children
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Exploring the relations between physical objects and digital world with a geometric sorting board
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Portico: tangible interaction on and around a tablet
Proceedings of the 24th annual ACM symposium on User interface software and technology
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Collaborative code reviews on interactive surfaces
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Personal and Ubiquitous Computing
Normative multi-agent approach to support collaborative work in distributed tangible environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Digital manipulatives: tools to transform early learning experiences
International Journal of Technology Enhanced Learning
Personal and Ubiquitous Computing
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leveraging motor learning for a tangible password system
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Kolab: appropriation & improvisation in mobile tangible collaborative interaction
Proceedings of the Designing Interactive Systems Conference
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
KES-AMSTA'12 Proceedings of the 6th KES international conference on Agent and Multi-Agent Systems: technologies and applications
Trackable interactive multimodal manipulatives: towards a tangible user environment for the blind
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Tangible interfaces: when physical-virtual coupling may be detrimental to learning
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Knowledge gaps in hands-on tangible interaction research
Proceedings of the 14th ACM international conference on Multimodal interaction
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
From big data to insights: opportunities and challenges for TEI in genomics
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
TangibleRings: nestable circular tangibles
CHI '13 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Tracking-based interaction for object creation in mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This monograph examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.