Human aspects of interactive multimedia communication
Interacting with Computers
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Telepresence: integrating shared task and person spaces
Proceedings of the conference on Graphics interface '92
Informal workplace communication: what is it like and how might we support it?
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low disturbance audio for awareness and privacy in media space applications
Proceedings of the third ACM international conference on Multimedia
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Voice loops as cooperative aids in space shuttle mission control
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Hanging on the ‘wire: a field study of an audio-only media space
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on speech as data
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
Augmenting real-world objects: a paper-based audio notebook
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The first noble truth of CyberSpace: people are people (even when they MOO)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ConcertTalk: A Weekend With a Portable Audio Space
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Talking in circles: designing a spatially-grounded audioconferencing environment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Non-conventional interfaces using stamp controllers
Proceedings of the sixth Eurographics workshop on Multimedia 2001
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Proceedings of the Latin American conference on Human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
SimPhony — A Voice Communication Tool for Distributed Workgroups
BT Technology Journal
Chit chat club: bridging virtual and physical space for social interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating serendipitous encounters in a geographically distributed community
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Awareness and conversational context-sharing to enrich TV-based communication
Computers in Entertainment (CIE) - Social television and user interaction
Sonic interventions: understanding and extending the domestic soundscape
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Visualizing remote voice conversations
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Ambient pre-communication: a study of voice volume control method on telecommunication
Ambient Intelligence in Everyday Life
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We developed four widely different interfaces for users ofSomewire, a prototype audio-only media space. We informally studiedusers experiences with the two screen- based interfaces. Weprototyped a non-screen-based interface as an example of a noveltangible interface for a communication system. We explored theconflict between privacy and simplicity of representation, andidentified two unresolved topics: the role of audio quality and theprospects for scsiling audio spaces beyond a single Workgroup.Finally, we formulated a set of design guidelines for control andrepresentation in audio spaces, as follows: GUIs are notwell-suited to audio spaces, users do not require control overlocalization or other audio attributes, and awareness of otherusers presence is desirable.