Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences in the use of a media space
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Realizing a video environment: EuroPARC's RAVE system
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating video as a technology for informal communication
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Turning away from talking heads: the use of video-as-data in neurosurgery
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A Mathematical Theory of Communication
A Mathematical Theory of Communication
Thunderwire: a field study of an audio-only media space
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Hanging on the ‘wire: a field study of an audio-only media space
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on speech as data
Floor control for multimedia conferencing and collaboration
Multimedia Systems
SIGCPR '97 Proceedings of the 1997 ACM SIGCPR conference on Computer personnel research
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A partial test of the task-medium fit proposition in a group support system environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Gaze communication using semantically consistent spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Impact of video frame rate on communicative behaviour in two and four party groups
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Viewing meeting captured by an omni-directional camera
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed Interaction
Computer Supported Cooperative Work
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Leveraging the asymmetric sensitivity of eye contact for videoconference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GAZE-2: an attentive video conferencing system
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The role of "genre" in the analysis of the use of videoconference systems at work
Proceedings of the second Nordic conference on Human-computer interaction
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Why distance matters: effects on cooperation, persuasion and deception
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
IEEE MultiMedia
Gaze Awareness for Video-Conferencing: A Software Approach
IEEE MultiMedia
Spatial Information Displays on a Wearable Computer
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The SmartPhone: Interactive Group Audio with Complementary Symbolic Control
DCW '02 Revised Papers from the 4th International Workshop on Distributed Communities on the Web
Asymmetries in Collaborative Wearable Interfaces
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Are you looking at me? Eye contact and desktop video conferencing
ACM Transactions on Computer-Human Interaction (TOCHI)
Communication needs of online students
Web-based education
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
BiReality: mutually-immersive telepresence
Proceedings of the 12th annual ACM international conference on Multimedia
Another person's eye gaze as a cue in solving programming problems
Proceedings of the 6th international conference on Multimodal interfaces
eyeView: focus+context views for large group video conferences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Weak gaze awareness in video-mediated communication
CHI '05 Extended Abstracts on Human Factors in Computing Systems
On the passage of time: temporal differences in video-mediated and face-to-face interaction
International Journal of Human-Computer Studies
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatiality in videoconferencing: trade-offs between efficiency and social presence
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Real faces and robot faces: The effects of representation on computer-mediated communication
International Journal of Human-Computer Studies
An empirical study of the use of visually enhanced voip audio conferencing: the case of IEAC
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meaning-making across remote sites: how delays in transmission affect interaction
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
On the role of user-centred evaluation in the advancement of interactive information retrieval
Information Processing and Management: an International Journal
Articulating common ground in cooperative work: content and process
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cost of supporting references in collaborative augmented reality
GI '08 Proceedings of graphics interface 2008
Gait alignment in mobile phone conversations
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Social enjoyment with electronic photograph displays: Awareness and control
International Journal of Human-Computer Studies
Effect of communication media on developmental relationships: Self-reported and observed behaviors
Computers in Human Behavior
Let's stop pushing the envelope and start addressing it: a reference task agenda for HCI
Human-Computer Interaction
Things to talk about when talking about things
Human-Computer Interaction
International Journal of Human-Computer Studies
Supporting content and process common ground in computer-supported teamwork
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the iCat as Avatar in Remote Meetings
Multimodal Signals: Cognitive and Algorithmic Issues
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Creating a conversational context through video blogging: A case study of Geriatric1927
Computers in Human Behavior
Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
The collaborative work of producing meaningful shots in mobile video telephony
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Survey on Collaborative AR for Multi-user in Urban Studies and Planning
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Locating case discussion segments in recorded medical team meetings
SSCS '09 Proceedings of the third workshop on Searching spontaneous conversational speech
Classification of patient case discussions through analysis of vocalisation graphs
Proceedings of the 2009 international conference on Multimodal interfaces
Comparison of face-to-face and video-mediated interaction
Interacting with Computers
Impact of video-mediated communication on simulated service encounters
Interacting with Computers
Exploring spatialized audio & video for distributed conversations
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Home video communication: mediating 'closeness'
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Exploring the workplace communication ecology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Board-based collaboration in cross-cultural pairs
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Conferencing room for telepresence with remote participants
Proceedings of the 16th ACM international conference on Supporting group work
Conveying directional gaze cues to support remote participation in hybrid meetings
Proceedings of the Third COST 2102 international training school conference on Toward autonomous, adaptive, and context-aware multimodal interfaces: theoretical and practical issues
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
"Now, i have a body": uses and social norms for mobile remote presence in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BISi: a blended interaction space
CHI '11 Extended Abstracts on Human Factors in Computing Systems
VlogSense: Conversational behavior and social attention in YouTube
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section on ACM multimedia 2010 best paper candidates, and issue on social media
Supporting common ground and awareness in emergency management planning: A design research project
ACM Transactions on Computer-Human Interaction (TOCHI)
The transmission of self: body language availability and gender in videoconferencing
Proceedings of the 23rd Australian Computer-Human Interaction Conference
The FishbowlTM: degrees of engagement in global teamwork
EG-ICE'06 Proceedings of the 13th international conference on Intelligent Computing in Engineering and Architecture
The nonverbal structure of patient case discussions in multidisciplinary medical team meetings
ACM Transactions on Information Systems (TOIS)
Improving video-mediated communication with orchestration
Computers in Human Behavior
Towards measuring the quality of interaction: communication through telepresence robots
Proceedings of the Workshop on Performance Metrics for Intelligent Systems
Acceptance and Appropriation of Videoconferencing for E-training: An Empirical Investigation
International Journal of Technology and Human Interaction
User-centric video delay measurements
Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
In-body experiences: embodiment, control, and trust in robot-mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical study on the user's context in mobile videoconferencing devices
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
Understanding children's behavior in an asynchronous video-mediated communication environment
Personal and Ubiquitous Computing
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Three different videoconferencing systems for supporting multiparty, remote conversations are described and evaluated experimentally. The three systems differed by how many participants were visible at once, their spatial arrangement, and control over who was seen. Conversations using these systems were compared to same-room (Experiment 1) and audio-only (Experiment 2) conversations. Specialized speech-tracking equipment recorded the on-off patterns of speech that allowed objective measurement of structural aspects of the conversations, such as turn length, pauses, and interruptions. Questionnaires and interviews also documented participants' opinions and perceptions in the various settings. Contrary to expectation, systems in which visual cues such as selective gaze were absent produced no differences in turn-taking or in any other aspect of the structure of conversation. In fact, turn-taking was unaffected even when visual information was completely absent. Overall, only the same-room condition showed any significant differences from any other condition; people in the same room produced more interruptions and fewer formal handovers of the floor than in any of the technology-mediated conditions. In this respect, the audio-only and video systems examined in these studies were equivalent. However, analyses of participants' perceptions showed that participants felt that visual access in mediated conversations was both important and beneficial in conversation. Further, there were indications that the particular design of the different video systems did affect some aspects of conversational behavior, such as the ability to hold side and parallel conversations.