A comparison of face-to-face and distributed presentations
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
A low-latency lip-synchronized videoconferencing system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Joint JSAI 2001 Workshop on New Frontiers in Artificial Intelligence
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
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The challenge addressed in this study is to improve project based learning in cross-disciplinary, global teamwork that prepares the next generation of professionals for the global AEC market place. The paper presents the FishbowlTM learning interaction experience as a pedagogical intervention method designed to support effective knowledge transfer from professionals to students. An innovative information and communication technology augmented (ICT) workspace mediates the communicative event among professionals and global learners and allows capture, transfer, and reuse of knowledge created during the FishbowlTM pedagogical intervention. The assessment of the intervention and ICT workspace affordances, their impact on learning and team performance lead to the formalization of specific interaction zones and participants' degrees of engagement. The paper leverages this unique AEC global teamwork course as a testbed and tech transfer conduit. The paper concludes with examples of pilot projects in support of tech transfer of both the interaction experience and ICT workspace into industry practice.