What video can and can't do for collaboration: a case study
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Remote conversations: the effects of mediating talk with technology
Human-Computer Interaction
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Temporal Thumbnails: rapid visualization of time-based viewing data
Proceedings of the working conference on Advanced visual interfaces
An embedded system for an eye-detection sensor
Computer Vision and Image Understanding - Special issue on eye detection and tracking
eyeLook: using attention to facilitate mobile media consumption
Proceedings of the 18th annual ACM symposium on User interface software and technology
Communications of the ACM - Services science
An improved likelihood model for eye tracking
Computer Vision and Image Understanding
Requirements and recommendations for an enhanced meeting viewing experience
MM '08 Proceedings of the 16th ACM international conference on Multimedia
An embedded system for an eye-detection sensor
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Proceedings of the 1st symposium on Spatial user interaction
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GAZE-2 is an attentive video conferencing system that conveys whom users are talking to by measuring whom a user looks at and then rotating his video image towards that person in a 3D meeting room. Attentive Videotunnels ensure a parallax-free image by automatically broadcasting the feed from the camera closest to where the user looks. The system allows attentive compression by reducing resolution of video and audio feeds from users that are not being looked at.