LAFCam: Leveraging affective feedback camcorder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Designing attentive cell phone using wearable eyecontact sensors
CHI '02 Extended Abstracts on Human Factors in Computing Systems
GAZE-2: an attentive video conferencing system
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Searching for optimal methods of presenting dynamic text on different types of screens
Proceedings of the second Nordic conference on Human-computer interaction
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Eye-R, a glasses-mounted eye motion detection interface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
AuraMirror: artistically visualizing attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A cognitive meta-analysis of design approaches to interruptions in intelligent environments
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye-gaze interaction for mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Detailed monitoring of user's gaze and interaction to improve future e-learning
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Gaze input for mobile devices by dwell and gestures
Proceedings of the Symposium on Eye Tracking Research and Applications
Development of a mobile tablet PC with gaze-tracking function
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
Estimating and using absolute and relative viewing distance in interactive systems
Pervasive and Mobile Computing
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One of the problems with mobile media devices is that they may distract users during critical everyday tasks, such as navigating the streets of a busy city. We addressed this issue in the design of eyeLook: a platform for attention sensitive mobile computing. eyeLook appliances use embedded low cost eyeCONTACT sensors (ECS) to detect when the user looks at the display. We discuss two eyeLook applications, seeTV and seeTXT, that facilitate courteous media consumption in mobile contexts by using the ECS to respond to user attention. seeTV is an attentive mobile video player that automatically pauses content when the user is not looking. seeTXT is an attentive speed reading application that flashes words on the display, advancing text only when the user is looking. By making mobile media devices sensitive to actual user attention, eyeLook allows applications to gracefully transition users between consuming media, and managing life.