Communications of the ACM - Special issue on graphical user interfaces
Integrating status and event phenomena in formal specifications of interactive systems
SIGSOFT '94 Proceedings of the 2nd ACM SIGSOFT symposium on Foundations of software engineering
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Communications of the ACM
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Collaboration and learning within immersive virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Why Not Make Interfaces Better than 3D Reality?
IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
Proceedings of the 17th annual ACM symposium on User interface software and technology
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
eyeLook: using attention to facilitate mobile media consumption
Proceedings of the 18th annual ACM symposium on User interface software and technology
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
D20: interaction with multifaceted display devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The Laws of Simplicity
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment
ACM Transactions on Applied Perception (TAP)
Towards a new method for the evaluation of reality based interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI2006: what is the next generation of human-computer interaction?
interactions - Business leadership and the UX manager
Exploiting real world knowledge in ubiquitous applications
Personal and Ubiquitous Computing
Questions, options, and criteria: elements of design space analysis
Human-Computer Interaction
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Proceedings of the 2nd international conference on Tangible and embedded interaction
SpeakCup: simplicity, BABL, and shape change
Proceedings of the 2nd international conference on Tangible and embedded interaction
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring effectiveness of physical metaphor in interaction design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Squidy: a zoomable design environment for natural user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Challenges in evaluating usability and user experience of reality-based interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Human-centric framework for perceptually adaptive interfaces
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Exploring Multimodal Interaction in Collaborative Settings
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Interaction Technique for a Pen-Based Interface Using Finger Motions
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Runtime user interface design and adaptation
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
ANTracks: generative mobile music composition
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Cartouche: conventions for tangibles bridging diverse interactive systems
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
Insights from dividing 3D goal-directed movements into meaningful phases
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
World-wide access to geospatial data by pointing through the earth
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Leveraging gesture and voice data to improve group brainstorming
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Whole body large wall display interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Reality cues-based interaction using whole-body awareness
Proceedings of the 2010 ACM Symposium on Applied Computing
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
The BEAM: a digitally enhanced balance beam for mathematics education
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Mobile interaction with real-time geospatial data by pointing through transparent Earth
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Editorial: Reality-based interaction evaluation methods and challenges
International Journal of Human-Computer Studies
Developing speech input for virtual reality applications: A reality based interaction approach
International Journal of Human-Computer Studies
Activate your GAIM: a toolkit for input in active games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Second international workshop on organic user interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
ACM International Conference on Interactive Tabletops and Surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Model-based design and implementation of interactive spaces for information interaction
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct manipulation through surrogate objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kineticons: using iconographic motion in graphical user interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design principles for a new generic digital habitat
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
SensoDroid: multimodal interaction controlled mobile gaming
Proceedings of the 13th International Conference on Humans and Computers
MACS: combination of a formal mixed interaction model with an informal creative session
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Towards informed metaphor selection for TUIs
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Introducing animatronics to HCI: extending reality-based interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Hidden details of negotiation: the mechanics of reality-based collaboration in information seeking
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Affinitytable - a hybrid surface for supporting affinity diagramming
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Designing reality-based interfaces for creative group work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Stomp: an interactive platform for people with intellectual disabilities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Neat: a set of flexible tools and gestures for layout tasks on interactive displays
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Digital board games: peripheral activity eludes ennui
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Toward mixed-media design studios
interactions
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Don't forget about the sweat: effortful embodied interaction in support of learning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The whole world under your feet: field trial of embodied browsing of geotagged content
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
At home with surface computing?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in Human-Computer Interaction
AHNE: a novel interface for spatial interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Gaze interaction in the post-WIMP world
CHI '12 Extended Abstracts on Human Factors in Computing Systems
rainbottles: gathering raindrops of data from the cloud
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Turtledove: a tangible grain interface for image organization
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Pamphlet vs. mobile: sensemaking of health information
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Designing collaborative interactive spaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
International Journal of Human-Computer Studies
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Fluid interaction for information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
Egocentric interaction as a tool for designing ambient ecologies-The case of the easy ADL ecology
Pervasive and Mobile Computing
International Journal of Human-Computer Studies
Designing for low-latency direct-touch input
Proceedings of the 25th annual ACM symposium on User interface software and technology
Smart material interfaces: a material step to the future
Proceedings of the 14th ACM international conference on Multimodal interaction
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Follow the grass: a smart material interactive pervasive display
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
A compositional model for gesture definition
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Smart material interfaces: "a material step to the future"
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
A design space for ephemeral user interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
How groups of users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blended shelf: reality-based presentation and exploration of library collections
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Touchbugs: actuated tangibles on multi-touch tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze interaction in the Post-WIMP world
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Blended interaction: envisioning future collaborative interactive spaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Pen and touch gestural environment for document editing on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Activity, motivation and games for young children
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Dead-Until-Touched: how digital icons can transform the way we interact with information
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: users and contexts of use - Volume Part III
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proposing reverse tangible interaction design
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.01 |
We are in the midst of an explosion of emerging human-computer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI, we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI provides insights for design and uncovers gaps or opportunities for future research.