Communications of the ACM - Special issue on graphical user interfaces
Communications of the ACM
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What is the next generation of human-computer interaction?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Evaluation of user cognitive abilities for HCI
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dip - it: digital infrared painting on an interactive table
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The role of input devices in the gaming experience
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Handcrafted physical syntax elements for illetterate children: initial concepts
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
Challenges in evaluating usability and user experience of reality-based interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The role of input devices in the gaming experience
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference
An exploratory study of a touch-based gestural interface for elderly
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programming on the move: design lessons from IPRO
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing reality-based interfaces for creative group work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
AHNE: a novel interface for spatial interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Investigating familiar interactions to help older adults learn computer applications more easily
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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We are in the midst of an explosion of emerging human-computer interaction techniques that have redefined our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Through RBI we are attempting to provide a framework that can be used to understand, compare, and relate current paths of HCI research. Viewing interaction through the lens of RBI can provide insights for designers and allows us to find gaps or opportunities for future development. Furthermore, we are using RBI to develop new evaluation techniques for features of emerging interfaces that are currently unquantifiable.