Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Technology as Experience
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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Motivation -- To define user experience within the gaming environment and understand the role of input devices. Research approach -- An empirical methodology based on ethnographic studies, interviews and grounded theory is used to define user experience. A design approach will be used to evaluate user experience. Findings/Design -- Partial results identify the user experience while playing videogames as Gameplay and environment with an experience builder which was called puppetry. Research limitations/Implications -- The use of user narratives as the main source of data based on Dewey's experience theory can be considered controversial. Originality/Value -- This research aims at understanding mechanisms to assessing user experience.