The role of input devices in the gaming experience

  • Authors:
  • Eduardo H. Calvillo Gámez

  • Affiliations:
  • University College London, London, UK

  • Venue:
  • Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
  • Year:
  • 2007

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Abstract

Motivation -- To define user experience within the gaming environment and understand the role of input devices. Research approach -- An empirical methodology based on ethnographic studies, interviews and grounded theory is used to define user experience. A design approach will be used to evaluate user experience. Findings/Design -- Partial results identify the user experience while playing videogames as Gameplay and environment with an experience builder which was called puppetry. Research limitations/Implications -- The use of user narratives as the main source of data based on Dewey's experience theory can be considered controversial. Originality/Value -- This research aims at understanding mechanisms to assessing user experience.