Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Graspable user interfaces
Tangible interfaces for manipulating aggregates of digital information
Tangible interfaces for manipulating aggregates of digital information
Emerging frameworks for tangible user interfaces
IBM Systems Journal
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible interfaces in perspective: Guest editors’ introduction
Personal and Ubiquitous Computing
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Creating serendipitous encounters in a geographically distributed community
Proceedings of the 1st ACM international workshop on Human-centered multimedia
StickySpots: using location to embed technology in the social practices of the home
Proceedings of the 1st international conference on Tangible and embedded interaction
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
A physical approach to tangible interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
How it feels, not just how it looks: when bodies interact with technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th international conference on Interaction design and children
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
Proceedings of the 2nd international conference on Tangible and embedded interaction
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Making sense of group interaction in an ambient intelligent environment for physical play
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Cooking up real world business applications combining physicality, digitality, and image schemas
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
REV '07 Proceedings of the Second International Workshop on Requirements Engineering Visualization
Multimodal Design for Enactive Toys
Computer Music Modeling and Retrieval. Sense of Sounds
Usability and interaction design-new challenges for the Scandinavian tradition
Behaviour & Information Technology - Work with Computing Systems WWCS 2007, Stockholm
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
International Journal of Human-Computer Studies
Proceedings of the 2nd International Conference on Fun and Games
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Children's haptic experiences of tangible artifacts varying in hardness
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
A tangible user interface for assessing cognitive mapping ability
International Journal of Human-Computer Studies
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
Sad is heavy and happy is light: population stereotypes of tangible object attributes
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Peripheral tangible interaction by analytic design
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Designing pen-and-paper user interfaces for interaction with documents
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Environment interaction: character, challenges & implications for design
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Sniff: designing characterful interaction in a tangible toy
Proceedings of the 8th International Conference on Interaction Design and Children
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
Proceedings of the 8th International Conference on Interaction Design and Children
Stimulating physical and social activity through open-ended play
Proceedings of the 8th International Conference on Interaction Design and Children
Creative interactive play for disabled children
Proceedings of the 8th International Conference on Interaction Design and Children
Supporting community engagement in the city: urban planning in the MR-tent
Proceedings of the fourth international conference on Communities and technologies
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
An Embodied Approach for Engaged Interaction in Ubiquitous Computing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Is Embodied Interaction Beneficial When Learning Programming?
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the seventh ACM conference on Creativity and cognition
Contact through canvas: an entertaining encounter
Personal and Ubiquitous Computing
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Communicative behaviors and flow experience in tabletop gaming
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Creating a Development Support Bubble for Children
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactions around a contextually embedded system
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Time machine: creating a mixed reality experience for children
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
When three worlds collide: a model of the tangible interaction process
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Sharing of baseball event through social media
Proceedings of the international conference on Multimedia information retrieval
Supporting coordination in surgical suites: physical aspects of common information spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of tangible technologies for special education
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Evaluation of tangible user interfaces (TUIs) for and with children: methods and challenges
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Interactive surfaces and tangibles
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Intuitive use of user interfaces: defining a vague concept
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
In my own words: configuration of tangibles, object interaction and children with autism
Proceedings of the 9th International Conference on Interaction Design and Children
Informing design for tangible interaction: a case for children with learning difficulties
Proceedings of the 9th International Conference on Interaction Design and Children
Design for social interaction through physical play in diverse contexts of use
Personal and Ubiquitous Computing
Roombots: reconfigurable robots for adaptive furniture
IEEE Computational Intelligence Magazine
What do you bring to the table?: investigations of a collaborative workspace
Proceedings of the 12th ACM international conference on Ubiquitous computing
Social contraptions and embodied interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Spinning in control: design exploration of a cross-device remote
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A development support bubble for children
Journal of Ambient Intelligence and Smart Environments
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
A framework for the evaluation of digital musical instruments
Computer Music Journal
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing to improve user involvement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building sensitising terms to understand free-play in open-ended interactive art environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Action role design and observations in a gestural interface-based collaborative game
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sympathetic guitar: can a digitally augmented guitar be a social entity?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards informed metaphor selection for TUIs
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Approaches to smart home with a focus on workspace in single household
ICOST'11 Proceedings of the 9th international conference on Toward useful services for elderly and people with disabilities: smart homes and health telematics
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Stomp: an interactive platform for people with intellectual disabilities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Procedings of the Second Conference on Creativity and Innovation in Design
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Don't forget about the sweat: effortful embodied interaction in support of learning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Designing tangible interaction for embodied facilitation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction proxemics and image use in neurosurgery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Architectonic influences of multimedia and their spatial significance
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Metaphor modelling for tangible interfaces evaluation
Proceedings of the International Working Conference on Advanced Visual Interfaces
Independent exploration with tangibles for students with intellectual disabilities
Proceedings of the 11th International Conference on Interaction Design and Children
Kolab: appropriation & improvisation in mobile tangible collaborative interaction
Proceedings of the Designing Interactive Systems Conference
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
FizzyVis: designing for playful information browsing on a multitouch public display
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
What we talk about when we talk about co-creative tangibles
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Hands reaching out of dreamland: a haptic peripheral alarm clock
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
A user experience view for rehabilitation systems
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Tangible paper interfaces: interpreting pupils' manipulations
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Design space and opportunities for physical movement participation in everyday life
Proceedings of the 24th Australian Computer-Human Interaction Conference
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
GestureAgents: an agent-based framework for concurrent multi-task multi-user interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
In touch with space: embodying live data for tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Radical clashes: what tangible interaction is made of
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tweetris: a study of whole-body interaction during a public art event
Proceedings of the 9th ACM Conference on Creativity & Cognition
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Designing for interactive and collective mobile creativity
Proceedings of the 9th ACM Conference on Creativity & Cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting play and learning in the primary classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Feel the burn: exploring design parameters for effortful interaction for educational games
Proceedings of the 12th International Conference on Interaction Design and Children
Mastering digital materiality in immersive modelling
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
International Journal of Human-Computer Studies
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
The skweezee system: enabling the design and the programming of squeeze interactions
Proceedings of the 26th annual ACM symposium on User interface software and technology
Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Designing augmented reality for the classroom
Computers & Education
Hypertext in mutation: the mapping of a mythos
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Prototyping tangibles: exploring form and interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Approaching a human-centred internet of things
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proposing reverse tangible interaction design
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior 'tangible' definitions enables us to address a larger design space and to integrate approaches from different disciplines. We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts and perspectives for considering the social aspects of tangible interaction. This understanding lays the ground for evolving knowledge on collaboration-sensitive tangible interaction design. Lastly, we analyze three case studies, using the framework, thereby illustrating the concepts and demonstrating their utility as analytical tools.