The missing link: modal synthesis
Representations of musical signals
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Affective computing
The AHI: an audio and haptic interface for contact interactions
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Play and Learning in the Digital Future
IEEE Micro
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Tagaboo: a collaborative children’s game based upon wearable RFID technology
Personal and Ubiquitous Computing
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating physically based sound models in a multimodal rendering architecture: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Designing for diversity: developing complex adaptive tangible products
Proceedings of the 1st international conference on Tangible and embedded interaction
Presence: Teleoperators and Virtual Environments
The reacTable*: A Collaborative Musical Instrument
WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Mindstorms: not just a kid's toy
IEEE Spectrum
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In this paper we will investigate how non---visual senses can be used in toys to enhance and enrich the play experience of all children, while favoring accessibility and inclusion of visually-impaired children. Previous research has shown that --- especially for young children developing sensory-motor skills --- exploration and play are two tightly linked activities: everything is new and needs to be "investigated" and playful behaviors emerge from active exploration. We will propose a new approach in designing and creating objects that elicit this type of behavior and encourage exploration by providing real---time dynamic, haptic, tactile, auditory, and even olfactory feedback depending on children's gestures, movements, and emitted sounds. We believe that this design paradigm is highly innovative with respect to previous research and existing products --- whose interaction is very often based on static feedback. Interactive and dynamic feedback is intrinsically more engaging and allows a variety of quality learning patterns.