Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of psychological ownership and ownership markers in collaborative working environment
Proceedings of the 8th international conference on Multimodal interfaces
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Applying reach in direct manipulation user interfaces
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Using isovist views to study placement of large displays in natural settings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Human-Computer Interaction
Contributions to a theoretical framework for CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 2nd International Conference on Fun and Games
Bimanual tangible interaction with mobile phones
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactions around a contextually embedded system
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collective interaction by design collective controllers for social navigation on digital photos
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Large displays in urban life - from exhibition halls to media facades
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Procedings of the Second Conference on Creativity and Innovation in Design
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 International Symposium on Pervasive Displays
The conceptual framing, design and evaluation of device ecologies for collaborative activities
International Journal of Human-Computer Studies
Conceptual framework for surface manager on interactive tabletops
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
Proceedings of the 12th International Conference on Interaction Design and Children
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the same content (or the same object). This is broken down in terms of a set of components that facilitate or constrain the way an interface (or product) is made shareable. Central are the notions of access points and entry points. Entry points invite and entice people into engagement, providing an advance overview, minimal barriers, and a honeypot effect that draws observers into the activity. Access points enable users to join a group's activity, allowing perceptual and manipulative access and fluidity of sharing. We show how these terms can be useful for informing analysis and empirical research.