Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Human Problem Solving
Human-Computer Interaction
Making sense of collaboration: the challenge of thinking together in global design teams
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Finding meaningful uses for context-aware technologies: the humanistic research strategy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communication functions and the adaptation of design representations in interdisciplinary teams
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Towards intelligent assistance for to-do lists
Proceedings of the 13th international conference on Intelligent user interfaces
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Intelligent Automation in Collaborative Systems
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Mobile Multimedia
Supporting the management of multiple activities in mobile collaborative working environments
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
Capturing Common Knowledge about Tasks: Intelligent Assistance for To-Do Lists
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
Conceptual framework for surface manager on interactive tabletops
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people's concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are especially helpful: entry points, action landscapes, and coordinating mechanisms. An entry point is a structure or cue that represents an invitation to enter an information space or office task. An activity landscape is part mental construct and part physical; it is the space users interactively construct out of the resources they find when trying to accomplish a task. A coordinating mechanism is an artifact, such as a schedule or clock, or an environmental structure such as the layout of papers to be signed, which helps a user manage the complexity of his task. Using these three concepts we can abstract away from many of the surface attributes of work context and define the deep structure of a setting--the invariant structure that many office settings share. A long-term challenge for context-aware computing is to operationalize these analytic concepts.