Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
From Desktop to Tabletop: Migrating the User Interface of AgilePlanner
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
Human-Computer Interaction
Switch: exploring the design of application and configuration switching at tabletops
ACM International Conference on Interactive Tabletops and Surfaces
uPlatform: a customizable multi-user windowing system for interactive tabletop
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
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To date, most tabletop systems are designed with only a single application visible and accessible at any time, which is, in many cases, an underuse of the tabletop spacious surface, and counter-intuitive to the normal working environment of a table. Desktop window managers provide users facilities to launch and interact with concurrent applications, as well as manage their work items. However, these managers are designed for single-user systems and cannot be directly utilized in tabletops without sacrificing usability. In our research, we want to bring window manager facilities to tabletops. We approach this by first constructing a conceptual framework based on workplace theories and tabletop investigations to understand how users structure their work in these environments (see Figure 1). We will then use the resulting framework to guide our design of a sample surface manager.