Designing the star user interface
Human-computer interaction
The Xerox Star: A Retrospective
Computer
Finding usability problems through heuristic evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A desk supporting computer-based interaction with paper documents
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '94 Conference Companion on Human Factors in Computing Systems
Communications of the ACM
Usability Engineering
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Operating System Concepts
Acme: a user interface for programmers
WTEC'94 Proceedings of the USENIX Winter 1994 Technical Conference on USENIX Winter 1994 Technical Conference
Understanding file access mechanisms for embedded Ubicomp collaboration interfaces
Proceedings of the 11th international conference on Ubiquitous computing
Core functionality and new applications for tabletops and interactive surfaces
Proceedings of the 13th international conference on Ubiquitous computing
Conceptual framework for surface manager on interactive tabletops
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In all but the purest appliance interfaces, users need some of the fundamental core facilities for general computing interface elements: to change applications; change the files the application uses; and control which interface elements are present on the table. While these facilities have been refined for desktops, the particular affordances and limitations of tabletops call for a rethink of the interfaces for these actions. We describe the design process for Switch, which supports the core functions of application and configuration switching at an interactive tabletop. We began with several low-fidelity prototypes, evaluating these to a refined set of four. We then evaluated each of these using Heuristic Evaluation with 4 experts and Cognitive Walkthrough by 5 experts. From this, we created the final Switch design which we evaluated for usability with a think-aloud study by 8 users. We conclude that Switch is easy to learn and use for the core facilities for general computing. We reflect on lessons learnt and directions for the future. Our key contributions are the exploration of user interface support for a set of the most fundamental core facilities for general computing at tabletops, our use of these to design the Switch tool and our usability evaluation of Switch, providing a foundation for the design of the core user interface elements that will enable people to make flexible use of tabletops.