Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Understanding file access mechanisms for embedded Ubicomp collaboration interfaces
Proceedings of the 11th international conference on Ubiquitous computing
WeSearch: supporting collaborative search and sensemaking on a tabletop display
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Curator: a design environment for curating tabletop museum experiences
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tabletops - Horizontal Interactive Displays
Tabletops - Horizontal Interactive Displays
Switch: exploring the design of application and configuration switching at tabletops
ACM International Conference on Interactive Tabletops and Surfaces
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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New forms of natural user interfaces, particularly tabletops, are now a possibility due to the staggering advances in sensing and display technology. There is an immediate need for corresponding progress on the foundational software for exploiting the potential of these new hardware products. This requires research into natural and effective gestural interaction, with careful consideration of the core facilities needed for effective and consistent use. At the same time, an exploration of real-world tabletop applications will provide a basis for studying and advancing the core functionality. In this video, we illustrate several aspects of our ongoing research on interactive surfaces. This includes studying the core functionality of tabletops, such as gestures and interaction primitives, file access, application switching, transfer of information between devices, and user modeling for personalisation. These core functions have been used as the foundation for a number of real-world deployed applications. The key contributions of this work are the novel primitives for tabletops interaction as well as the applications that have been created by building upon them.