IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use
International Journal of Human-Computer Interaction
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
Shoot & copy: phonecam-based information transfer from public displays onto mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
HandsDown: hand-contour-based user identification for interactive surfaces
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
IdWristbands: IR-based user identification on multi-touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grids & guides: multi-touch layout and alignment tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Core functionality and new applications for tabletops and interactive surfaces
Proceedings of the 13th international conference on Ubiquitous computing
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A cross-device interaction style for mobiles and surfaces
Proceedings of the Designing Interactive Systems Conference
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Personal clipboards for individual copy-and-paste on shared multi-user surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Current interactive surfaces do not support user identification. Hence, personalized applications that consider user-specific access control are not possible. Diverse approaches for identifying and distinguishing users have been investigated in previous research. Token-based approaches -- e.g., which utilize the user's mobile phone -- are especially promising, as they also allow for consideration of the user's personal digital context (e.g., stored messages, contacts, or media data). However, existing interaction techniques are limited regarding their ability to enable users to manipulate (e.g., select or copy) multiple items at the same time, as they are cumbersome when the number of files exceeds a certain amount. We present MobiZone, a technique that enables users to interact with large numbers of items on an interactive surface while enabling personalized access by using the mobile phone as a token. MobiZone provides a spatial zone that can be positioned, resized and associated with any action according to the user's needs; items enclosed by the zone can be manipulated simultaneously. We present three interaction techniques (FlashLight&Control, Remote&Control, and Place&Control) that enable users to control the zone. Additionally, we report the results of a comparative user study in which we compared the different interaction techniques for MobiZone. The results indicate that users are fastest with Remote&Control, and they also rated Remote&Control slightly higher than the other techniques.