MMM: a user interface architecture for shared editors on a single screen
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Inside risks: the uses and abuses of biometrics
Communications of the ACM
Biometric Identification through Hand Geometry Measurements
IEEE Transactions on Pattern Analysis and Machine Intelligence
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Hand Geometry: A New Approach for Feature Extraction
AUTOID '05 Proceedings of the Fourth IEEE Workshop on Automatic Identification Advanced Technologies
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
Enhancing Multi-user Interaction with Multi-touch Tabletop Displays Using Hand Tracking
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Hand distinction for multi-touch tabletop interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Multi-touch authentication on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PhoneTouch: a technique for direct phone interaction on surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
iDwidgets: parameterizing widgets by user identity
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
IEEE Transactions on Image Processing
Towards personalized surface computing
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
IdLenses: dynamic personal areas on shared surfaces
ACM International Conference on Interactive Tabletops and Surfaces
IdWristbands: IR-based user identification on multi-touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand occlusion on a multi-touch tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bootstrapper: recognizing tabletop users by their shoes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A cross-device interaction style for mobiles and surfaces
Proceedings of the Designing Interactive Systems Conference
Experiences: a year in the life of an interactive desk
Proceedings of the Designing Interactive Systems Conference
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Carpus: a non-intrusive user identification technique for interactive surfaces
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual ACM symposium on User interface software and technology
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal clipboards for individual copy-and-paste on shared multi-user surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MTi: A method for user identification for multitouch displays
International Journal of Human-Computer Studies
Fiberio: a touchscreen that senses fingerprints
Proceedings of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
User identification using raw sensor data from typing on interactive displays
Proceedings of the 19th international conference on Intelligent User Interfaces
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HandsDown is a novel technique for user identification on interactive surfaces. It enables users to access personal data on a shared surface, to associate objects with their identity, and to fluidly customize appearance, content, or functionality of the user interface. To identify, users put down their hand flat on the surface. HandsDown is based on hand contour analysis; neither user instrumentation nor external devices are required for identification. Characteristic features of the hand are initially extracted from images captured by the surface's camera system and then classified using Support Vector Machines (SVM). We present a proof-of-concept implementation and show results of our evaluation which indicates the technique's robustness for user identification within small groups. Additionally, we introduce a set of interaction techniques to illustrate how HandsDown can improve the user experience, and we discuss the design space of such interactions.