IEEE Computer Graphics and Applications
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A Survey of Hand Posture and Gesture Recognition Techniques and Technology
A Survey of Hand Posture and Gesture Recognition Techniques and Technology
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Visual tracking of bare fingers for interactive surfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study of hand shape use in tabletop gesture interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Identity-Differentiating Widgets for Multiuser Interactive Surfaces
IEEE Computer Graphics and Applications
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Toolkits and interface creativity
Multimedia Tools and Applications
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Evaluating user interface systems research
Proceedings of the 20th annual ACM symposium on User interface software and technology
A multitouch software architecture
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IdenTTop: a flexible platform for exploring identity-enabled surfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand distinction for multi-touch tabletop interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HandsDown: hand-contour-based user identification for interactive surfaces
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
IdLenses: dynamic personal areas on shared surfaces
ACM International Conference on Interactive Tabletops and Surfaces
What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grids & guides: multi-touch layout and alignment tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Carpus: a non-intrusive user identification technique for interactive surfaces
Proceedings of the 25th annual ACM symposium on User interface software and technology
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual ACM symposium on User interface software and technology
Improving touch accuracy on large tabletops using predecessor and successor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
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Recent work in multi-touch tabletop interaction introduced many novel techniques that let people manipulate digital content through touch. Yet most only detect touch blobs. This ignores richer interactions that would be possible if we could identify (1) which part of the hand, (2) which side of the hand, and (3) which person is actually touching the surface. Fiduciary-tagged gloves were previously introduced as a simple but reliable technique for providing this information. The problem is that its low-level programming model hinders the way developers could rapidly explore new kinds of user- and handpart-aware interactions. We contribute the TouchID toolkit to solve this problem. It allows rapid prototyping of expressive multi-touch interactions that exploit the aforementioned characteristics of touch input. TouchID provides an easy-to-use event-driven API as well as higher-level tools that facilitate development: a glove configurator to rapidly associate particular glove parts to handparts; and a posture configurator and gesture configurator for registering new hand postures and gestures for the toolkit to recognize. We illustrate TouchID's expressiveness by showing how we developed a suite of techniques that exploits knowledge of which handpart is touching the surface.