Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Gesturing with shared drawing tools
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
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VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An immersive, multi-user, musical stage environment
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Barehands: implement-free interaction with a wall-mounted display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
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CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
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SyncTap: synchronous user operation for spontaneous network connection
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Enforcing Cooperative Storytelling: First Studies
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
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Modal spaces: spatial multiplexing to mediate direct-touch input on large displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The interactive dance club: avoiding chaos in a multi participant environment
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
iDwidgets: parameterizing widgets by user identity
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Identity-Differentiating Widgets for Multiuser Interactive Surfaces
IEEE Computer Graphics and Applications
Mediating Group Dynamics through Tabletop Interface Design
IEEE Computer Graphics and Applications
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Affordances for manipulation of physical versus digital media on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nuisance free recognition of hand postures over a tabletop display
VisHCI '06 Proceedings of the HCSNet workshop on Use of vision in human-computer interaction - Volume 56
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dimensions caractéristiques de l'interaction gestuelle sur table de collaboration
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Matchmaker: Interpersonal Touch in Gaming
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A gestural interaction design model for multi-touch displays
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
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Evaluation of contactless multimodal pointing devices
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
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How users manipulate deformable displays as input devices
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Cultural similarities and differences in user-defined gestures for touchscreen user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Teaching social competence: in search of design patterns
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ShakeOnit: an exploration into leveraging social rituals for information access
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Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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Code space: touch + air gesture hybrid interactions for supporting developer meetings
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Tabletop games for photo consumption at theme parks
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Pattern Recognition
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Multi-user, touch-sensing input devices create opportunities for the use of cooperative gestures -- multi-user gestural interactions for single display groupware. Cooperative gestures are interactions where the system interprets the gestures of more than one user as contributing to a single, combined command. Cooperative gestures can be used to enhance users' sense of teamwork, increase awareness of important system events, facilitate reachability and access control on large, shared displays, or add a unique touch to an entertainment-oriented activity. This paper discusses motivating scenarios for the use of cooperative gesturing and describes some initial experiences with CollabDraw, a system for collaborative art and photo manipulation. We identify design issues relevant to cooperative gesturing interfaces, and present a preliminary design framework. We conclude by identifying directions for future research on cooperative gesturing interaction techniques.