Architecting next-generation user interfaces

  • Authors:
  • Daniel Wigdor

  • Affiliations:
  • User Experience Architect, Microsoft One Microsoft Way, Redmond, WA

  • Venue:
  • Proceedings of the International Conference on Advanced Visual Interfaces
  • Year:
  • 2010

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Abstract

Emerging technologies provide platforms for new devices, applications, and user interfaces. These technologies have shown potential in early research, but their true utility and measures of success lie in their ability to reflect and enhance the capabilities of the people who use them. My research seeks to address this problem by thoroughly examining and understanding humans, hardware, and software to create tools that enable users in new ways and meet real needs. In this talk, I will discuss both sides of the coin: the potential, and the limitations of emerging input technologies that require fundamentally different user interface designs to realize their full utility. With particular focus on the area of multi-touch and surface computing, I will describe how leveraging and mirroring human motor, cognitive, and social abilities and needs can produce interfaces that are both learnable and enabling of high-bandwidth communication between the user and the computer. Further, such leverage and reflection also ensures that the resulting tools solve real problems and enable their users in ways that a traditional mouse-based user interface do not.