Communications of the ACM
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Focus of attention in the Hearsay-II speech understanding system
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 1
Groupware: some issues and experiences
Communications of the ACM
The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Communications of the ACM - Special issue on graphical user interfaces
Environmental technology: making the real world virtual
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Experiences with adding new input modalities to PC desktop computing
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Head pointing and speech control as a hands-free interface to desktop computing
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Communications of the ACM
Proceedings of the 8th international conference on Intelligent user interfaces
Experiences in the design of the well, a group communication device for teleconviviality
Proceedings of the tenth ACM international conference on Multimedia
A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Le puits: un dispositif de communication audio-vidéo pour la téléconvivialité
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive video mirrors for sports training
Proceedings of the third Nordic conference on Human-computer interaction
Proceedings of the 17th annual ACM symposium on User interface software and technology
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using visual tags to bypass Bluetooth device discovery
ACM SIGMOBILE Mobile Computing and Communications Review
Using distance as an interface in a video communication system
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attention meter: a vision-based input toolkit for interaction designers
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Enhancing interface design using attentive interaction design toolkit
ACM SIGGRAPH 2006 Educators program
Tracking users through a projection screen
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Augmented reality kitchen: enhancing human sensibility in domestic life
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Exploration and reflection in interactive art: glass pond
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Towards a model for a virtual reality experience: the virtual subjectiveness
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Interacting with mobile services: an evaluation of camera-phones and visual tags
Personal and Ubiquitous Computing
User performance with trackball-mice
Interacting with Computers
Immaterial display for interactive advertisements
Proceedings of the international conference on Advances in computer entertainment technology
ThinSight: integrated optical multi-touch sensing through thin form-factor displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
ThinSight: versatile multi-touch sensing for thin form-factor displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Tranquil interaction: exploring archaic culture in the Kylä installation
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Analysis of hand gestures in remote collaboration: some design recommendations
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Consigalo: multi-user face-to-face interaction on immaterial displays
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
t-Frame: the design of a multiuser interactive wall
CEA'08 Proceedings of the 2nd WSEAS International Conference on Computer Engineering and Applications
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture-based interaction with virtual 3D objects on large display: what makes it fun?
CHI '09 Extended Abstracts on Human Factors in Computing Systems
PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Contact area interaction with sliding widgets
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Whole body large wall display interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Interactive surfaces and tangibles
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
A computer vision and hearing based user interface for a computer game for children
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Ozone: continuous state-based media choreography system for live performance
Proceedings of the international conference on Multimedia
MirrorFugue: communicating hand gesture in remote piano collaboration
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves
ACM International Conference on Interactive Tabletops and Surfaces
Evaluation on performer support methods for interactive performances using projector
Journal of Mobile Multimedia
DeskTop: a design guideline to creating a multi-touch desk prototype
EHAWC'11 Proceedings of the 2011th international conference on Ergonomics and health aspects of work with computers
Gesture-based user interfaces for public spaces
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
ToCoPlay: graphical multi-touch interaction for composing and playing music
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Pub - point upon body: exploring eyes-free interaction and methods on an arm
Proceedings of the 24th annual ACM symposium on User interface software and technology
Evaluation of user gestures in multi-touch interaction: a case study in pair-programming
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Intrinsically motivated intelligent sensed environments
EG-ICE'06 Proceedings of the 13th international conference on Intelligent Computing in Engineering and Architecture
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
A stable skeletonization for tabletop gesture recognition
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part I
Intergenerational gameplay: evaluating social interaction between younger and older players
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Area gestures for a laptop computer enabled by a hover-tracking touchpad
Proceedings of the 10th asia pacific conference on Computer human interaction
PseudoWeight: Making Tabletop Interaction with Virtual Objects More Tangible
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tweetris: a study of whole-body interaction during a public art event
Proceedings of the 9th ACM Conference on Creativity & Cognition
Body-controlled trampoline training games based on computer vision
CHI '13 Extended Abstracts on Human Factors in Computing Systems
MTi: A method for user identification for multitouch displays
International Journal of Human-Computer Studies
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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The human-machine interface is generalized beyond traditional control devices to permit physical participation with graphic images. The VIDEOPLACE System combines a participant's live video image with a computer graphic world. It also coordinates the behavior of graphic objects and creatures so that they appear to react to the movements of the participant's image in real-time. A prototype system has been implemented and a number of experiments with aesthetic and practical implications have been conducted.