VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive video mirrors for sports training
Proceedings of the third Nordic conference on Human-computer interaction
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion-capture-based avatar control framework in third-person view virtual environments
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Kangaroo: the trampoline entertainment system for aiding exercise
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Enhanced interactive gaming by blending full-body tracking and gesture animation
ACM SIGGRAPH ASIA 2010 Sketches
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
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This work in progress -paper describes our efforts in developing trampoline training games using computer vision technology. The study is part of a project about developing digitally augmented exercise environments for faster, safer and more engaging sports training. We describe four initial prototypes and the feedback obtained from testing them both with circus students and with people with no background in trampolining.