Body-controlled trampoline training games based on computer vision
CHI '13 Extended Abstracts on Human Factors in Computing Systems
In-game assessments increase novice programmers' engagement and level completion speed
Proceedings of the ninth annual international ACM conference on International computing education research
Skillometers: reflective widgets that motivate and help users to improve performance
Proceedings of the 26th annual ACM symposium on User interface software and technology
Gamification in Instruction and the Management of Intersubjectivity in Online University Courses
International Journal of Web Portals
Factors at Play in Tertiary Curriculum Gamification
International Journal of Game-Based Learning
International Journal of Game-Based Learning
COR: a new course framework based on elements of game design
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Music education using augmented reality with a head mounted display
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Gamification for learning 3D computer graphics arts
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Khan academy gamifies computer science
Proceedings of the 45th ACM technical symposium on Computer science education
GaML - A Modeling Language for Gamification
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.