Interfacing thought: cognitive aspects of human-computer interaction
Triggers and barriers to customizing software
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Modeling and User-Adapted Interaction
combatting Shallow Learning in a Tutor for Geometry Problem Solving
ITS '98 Proceedings of the 4th International Conference on Intelligent Tutoring Systems
GI '04 Proceedings of the 2004 Graphics Interface Conference
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Training towards mastery: overcoming the active user paradox
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
CommunityCommands: command recommendations for software applications
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cracking the cocoa nut: user interface programming at runtime
Proceedings of the 24th annual ACM symposium on User interface software and technology
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
The search dashboard: how reflection and comparison impact search behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Discovery-based games for learning software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AccessRank: predicting what users will do next
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Triggering triggers and burying barriers to customizing software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Patina: dynamic heatmaps for visualizing application usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Métamorphe: augmenting hotkey usage with actuated keys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Promoting Hotkey use through rehearsal with ExposeHK
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Applications typically provide ways for expert users to increase their performance, such as keyboard shortcuts or customization, but these facilities are frequently ignored. To help address this problem, we introduce skillometers -- lightweight displays that visualize the benefits available through practicing, adopting a better technique, or switching to a faster mode of interaction. We present a general framework for skillometer design, then discuss the design and implementation of a real-world skillometer intended to increase hotkey use. A controlled experiment shows that our skillometer successfully encourages earlier and faster learning of hotkeys. Finally, we discuss general lessons for future development and deployment of skillometers.