CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring the true cost of command selection: techniques and results
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mythical man-month (anniversary ed.)
The mythical man-month (anniversary ed.)
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The PadMouse: facilitating selection and spatial positioning for the non-dominant hand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Relative role of merging and two-handed operation on command selection speed
International Journal of Human-Computer Studies
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch-display keyboards: transforming keyboards into interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Two-handed input in a standard configuration of notebook with external mouse
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
A study of two-handed scrolling and selection on standard notebook computers
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Improving command selection with CommandMaps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bimanual marking menu for near surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of finger-count interaction: Combining multitouch gestures and menus
International Journal of Human-Computer Studies
High-performance pen + touch modality interactions: a real-time strategy game eSports context
Proceedings of the 25th annual ACM symposium on User interface software and technology
Promoting Hotkey use through rehearsal with ExposeHK
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Skillometers: reflective widgets that motivate and help users to improve performance
Proceedings of the 26th annual ACM symposium on User interface software and technology
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This paper introduces a new input technique, bimanual marking menus, and compares its performance with five other techniques: static toolbars, hotkeys, grouped hotkeys, marking menus, and toolglasses. The study builds on previous work by setting the comparison in a commonly encountered task, shape drawing. In this context, grouped hotkeys and bimanual marking menus were found to be the fastest. Subjectively, the most preferred input method was bimanual marking menus. Toolglass performance was unexpectedly slow, which hints at the importance of low-level toolglass implementation choices.