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INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The limits of expert performance using hierarchic marking menus
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Two-handed direct manipulation on the responsive workbench
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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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Selection: 524,288 ways to say "this is interesting"
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
GI '04 Proceedings of the 2004 Graphics Interface Conference
The springboard: multiple modes in one spring-loaded control
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Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Evaluation of pointing performance on screen edges
AVI '08 Proceedings of the working conference on Advanced visual interfaces
AVI '08 Proceedings of the working conference on Advanced visual interfaces
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual deskterity: an exploration of simultaneous pen + touch direct input
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Starcraft from the stands: understanding the game spectator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing multi-touch interaction techniques for manipulation of an abstract parameter space
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task
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ZeroTouch: an optical multi-touch and free-air interaction architecture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture-supported document creation on pen and touch tabletops
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Pen and touch gestural environment for document editing on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We used the situated context of real-time strategy (RTS) games to address the design and evaluation of new pen + touch interaction techniques. RTS play is a popular genre of Electronic Sports (eSports), games played and spectated at an extremely high level. Interaction techniques are critical for eSports players, because they so directly impact performance. Through this process, new techniques and implications for pen + touch and bi-manual interaction emerged. We enhance non-dominant hand (NDH) interaction with edge-constrained affordances, anchored to physical features of interactive sur- faces, effectively increasing target width. We develop bi-manual overloading, an approach to reduce the total number of occurrences of NDH retargeting. The novel isosceles lasso select technique facilitates selection of complex object subsets. Pen-in-hand interaction, dominant hand touch interaction performed with the pen stowed in the palm, also emerged as an efficient and expressive interaction paradigm.