Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Comparison of two touchpad-based methods for numeric entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
GI '04 Proceedings of the 2004 Graphics Interface Conference
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling human performance of pen stroke gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hard lessons: effort-inducing interfaces benefit spatial learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wave menus: improving the novice mode of hierarchical marking menus
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Analysing mouse and pen flick gestures
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Menus leaf: enrichir les menus linéaires par des gestes
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Un espace de conception fondé sur une analyse morphologique des techniques de menus
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Why it's quick to be square: modelling new and existing hierarchical menu designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Continuous marking menus for learning cursive pen-based gestures
Proceedings of the 16th international conference on Intelligent user interfaces
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Gesture-aware remote controls: guidelines and interaction technique
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
International Journal of Human-Computer Studies
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of finger-count interaction: Combining multitouch gestures and menus
International Journal of Human-Computer Studies
PinyinPie: a pie menu augmented soft keyboard for chinese pinyin input methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Investigating menu discoverability on a digital tabletop in a public setting
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Promoting Hotkey use through rehearsal with ExposeHK
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented letters: mnemonic gesture-based shortcuts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpretation of strokes in radial menus: The case of the KeyScretch text entry method
Journal of Visual Languages and Computing
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.00 |
This paper presents Flower menu, a new type of Marking menu that does not only support straight, but also curved gestures for any of the 8 usual orientations. Flower menus make it possible to put many commands at each menu level and thus to create as large a hierarchy as needed for common applications. Indeed our informal analysis of menu breadth in popular applications shows that a quarter of them have more than 16 items. Flower menus can easily contain 20 items and even more (theoretical maximum of 56 items). Flower menus also support within groups as well as hierarchical groups. They can thus favor breadth organization (within groups) or depth organization (hierarchical groups): as a result, the designers can lay out items in a very flexible way in order to reveal meaningful item groupings. We also investigate the learning performance of the expert mode of Flower menus. A user experiment is presented that compares linear menus (baseline condition), Flower menus and Polygon menus, a variant of Marking menus that supports a breadth of 16 items. Our experiment shows that Flower menus are more efficient than both Polygon and Linear menus for memorizing command activation in expert mode.