An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pen computing for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Model for unistroke writing time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of some articulatory and cognitive aspects of marking menus
Human-Computer Interaction
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Towards Standardized Pen-Based Annotation of Breast Cancer Findings
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Users' quest for an optimized representation of a multi-device space
Personal and Ubiquitous Computing
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Understanding flicking on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Gesture based interfaces promise to increase the efficiency of user input, particularly in mobile computing where standard input devices such as the mouse and keyboard are impractical. This paper describes an investigation into the low-level physical properties of linear 'flick' gestures that users create using mouse and pen input devices. The study was motivated by our need to determine sensible constraints on values such as the magnitude, timing, and angular accuracy of gestures for a marking-menu implementation. The results show that pen gestures are substantially larger than mouse gestures, that angular errors are larger in the left and right directions with the pen, that vertical gestures are 'awkward' with the mouse, and that downwards gestures are approximately 11% slower than other directions.