Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Interaction design for large displays
interactions
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Personal digital historian: story sharing around the table
interactions - Winds of change
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Storage Bins: Mobile Storage for Collaborative Tabletop Displays
IEEE Computer Graphics and Applications
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Predictive interaction using the delphian desktop
Proceedings of the 18th annual ACM symposium on User interface software and technology
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Analysing mouse and pen flick gestures
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Using alternative views for layout, comparison and context switching tasks in wall displays
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of interactive display environments in the software development process
Proceedings of the 2008 international workshop on Cooperative and human aspects of software engineering
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Interfaces for timeline-based mobile video browsing
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dimensions caractéristiques de l'interaction gestuelle sur table de collaboration
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Zoofing!: faster list selections with pressure-zoom-flick-scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Evaluating reading and analysis tasks on mobile devices: a case study of tilt and flick scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Gesture-based interactions on multiple large displays with a tabletop interface
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flick-and-brake: finger control over inertial/sustained scroll motion
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Kick: investigating the use of kick gestures for mobile interactions
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Evaluation of mapping functions for one-handed flick operations on a mobile device
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Understanding flicking on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How screen transitions influence touch and pointer interaction across angled display arrangements
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Detecting error-related negativity for interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving digital handoff using the space above the table
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
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Moving objects past arms' reach is a common action in both real-world and digital tabletops. In the real world, the most common way to accomplish this task is by throwing or sliding the object across the table. Sliding is natural, easy to do, and fast: however, in digital tabletops, few existing techniques for long-distance movement bear any resemblance to these real-world motions. We have designed and evaluated two tabletop interaction techniques that closely mimic the action of sliding an object across the table. Flick is an open-loop technique that is extremely fast. Superflick is based on Flick, but adds a correction step to improve accuracy for small targets. We carried out two user studies to compare these techniques to a fast and accurate proxy-based technique, the radar view. In the first study, we found that Flick is significantly faster than the radar for large targets, but is inaccurate for small targets. In the second study, we found no differences between Superflick and radar for either time or accuracy. Given the simplicity and learnability of flicking, our results suggest that throwing-based techniques have promise for improving the usability of digital tables.