Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transient visual cues for scrolling: an empirical study
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Tuning and testing scrolling interfaces that automatically zoom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A simple movement time model for scrolling
CHI '05 Extended Abstracts on Human Factors in Computing Systems
OrthoZoom scroller: 1D multi-scale navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamics of tilt-based browsing on mobile devices
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamic versus static peephole navigation of VR panoramas on handheld devices
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
A Meta-Analytical Review of Empirical Mobile Usability Studies
Journal of Usability Studies
MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modes
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Improving the controllability of tilt interaction for mobile map-based applications
International Journal of Human-Computer Studies
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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Flick scrolling is a natural scrolling method for mobile touch devices such as the iPhone™. It is useful not only for its performance but perhaps even more so for its ease of use and user experience. Tilt scrolling instead uses the device's tilt to determine the rate of scrolling, which offers several potential interaction advantages over touch sensitive alternatives: scrolling can be achieved without occluding a large proportion of the screen with a hand, finger, or thumb; it frees drag input events for other important actions such as text selection and drag-and-drop; and it works regardless of the hand's state (e.g. moist or gloved). Although previously described, the performance of tilt scrolling has not been compared to flick scrolling, which is now the state of the art. Furthermore, it is unclear how such an empirical comparison should be conducted. To better understand interaction with mobile scrolling, we propose a new method of evaluating scrolling interfaces in the context of reading or analysis tasks. These activities typically involve slow subtle scroll movements rather than large movements typical investigated in most scrolling evaluations. We use this method to thoroughly compare flick scrolling and tilt scrolling. We show that tilt scrolling results in better performance for tasks performed while stationary while there is no significant difference while moving. However, we find that participants prefer flick scrolling and walk faster when completing moving tasks with flick scrolling than tilt scrolling.