Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Inertial proprioceptive devices: self-motion-sensing toys and tools
IBM Systems Journal
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing sketching tools to keychain computers with an acceleration-based interface
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Design of spatially aware graspable displays
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Movement Awareness for Ubiquitous Game Control
Personal and Ubiquitous Computing
Compact, configurable inertial gesture recognition
CHI '01 Extended Abstracts on Human Factors in Computing Systems
An Inertial Measurement Framework for Gesture Recognition and Applications
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Input technologies and techniques
The human-computer interaction handbook
Using an autonomous cube for basic navigation and input
Proceedings of the 5th international conference on Multimodal interfaces
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
ISeeU: camera-based user interface for a handheld computer
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Virtual tangible widgets: seamless universal interaction with personal sensing devices
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Mobile camera-based adaptive viewing
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Explorations in sound for tilting-based interfaces
Proceedings of the 8th international conference on Multimodal interfaces
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
System support for mobile augmented reality services
Proceedings of the 2007 ACM symposium on Applied computing
Action and reaction for physical map interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Zoom interaction design for pen-operated portable devices
International Journal of Human-Computer Studies
Using “tilt” as an interface to control “no-button” 3-D mobile games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Control centric approach in designing scrolling and zooming user interfaces
International Journal of Human-Computer Studies
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Espace de caractérisation des interactions gestuelles physiques sur dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Evaluating reading and analysis tasks on mobile devices: a case study of tilt and flick scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Operation-action mapping in 3D information space on portable information terminal
Proceedings of the 2007 conference on Human interface: Part II
DoubleFlip: a motion gesture delimiter for interaction
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Is tilt interaction better than keypad interaction for mobile map-based applications?
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
A novel taxonomy for gestural interaction techniques based on accelerometers
Proceedings of the 16th international conference on Intelligent user interfaces
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Acquiring and pointing: an empirical study of pen-tilt-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DoubleFlip: a motion gesture delimiter for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of motion-based interaction for mobile devices: A case study on image browsing
Interacting with Computers
Gesture-Based user interfaces for handheld devices using accelerometer
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Visual interface and control modality: an experiment about fast photo browsing on mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Mobile camera-based user interaction
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
A conceptual framework for camera phone-based interaction techniques
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
iRotate: automatic screen rotation based on face orientation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
FittsTilt: the application of Fitts' law to tilt-based interaction
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Improving the controllability of tilt interaction for mobile map-based applications
International Journal of Human-Computer Studies
IrotateGrasp: automatic screen rotation based on grasp of mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A novel user input method for digital appliances is introduced using the example of an electronic photo album. Based on tilting and gesturing with the device, the Rock 'n' Scroll input method handles scrolling, selection, and commanding an application without resorting to buttons, touch screens, spoken commands, or other input methods. User experiments with a prototype system showed that users could quickly learn how to operate such devices. The experiments also offered some insight into user expectations. These positive results, combined with improvements in the sensor technology, encouraged us to incorporate this input method into an experimental handheld system.