Synergistic use of direct manipulation and natural language
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Chameleon: spatially aware palmtop computers
CHI '94 Conference Companion on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
Advanced Interaction in Context
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-context photo browsing on mobile devices based on tilt dynamics
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Unravelling seams: improving mobile gesture recognition with visual feedback techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expressive typing: a new way to sense typing pressure and its applications
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hand grip pattern recognition for mobile user interfaces
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Whack gestures: inexact and inattentive interaction with mobile devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual deskterity: an exploration of simultaneous pen + touch direct input
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Image deblurring using inertial measurement sensors
ACM SIGGRAPH 2010 papers
PhoneTouch: a technique for direct phone interaction on surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
A framework for robust and flexible handling of inputs with uncertainty
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Tilt & touch: mobile phone for 3D interaction
Proceedings of the 13th international conference on Ubiquitous computing
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
TouchOver: decoupling positioning from selection on touch-based handheld devices
23rd French Speaking Conference on Human-Computer Interaction
TapSense: enhancing finger interaction on touch surfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
JerkTilts: using accelerometers for eight-choice selection on mobile devices
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
iRotate: automatic screen rotation based on face orientation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
The fat thumb: using the thumb's contact size for single-handed mobile interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones
Proceedings of the 25th annual ACM symposium on User interface software and technology
iRotate grasp: automatic screen rotation based on grasp of mobile devices
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Improving the controllability of tilt interaction for mobile map-based applications
International Journal of Human-Computer Studies
FlexView: an evaluation of depth navigation on deformable mobile devices
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Indirect shear force estimation for multi-point shear force operations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IrotateGrasp: automatic screen rotation based on grasp of mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Ta-Tap: consecutive distant tap operations for one-handed touch screen use
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
BackTap: robust four-point tapping on the back of an off-the-shelf smartphone
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
LensGesture: augmenting mobile interactions with back-of-device finger gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
Motion and context sensing techniques for pen computing
Proceedings of Graphics Interface 2013
Extending the vocabulary of touch events with ThumbRock
Proceedings of Graphics Interface 2013
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We explore techniques for hand-held devices that leverage the multimodal combination of touch and motion. Hybrid touch + motion gestures exhibit interaction properties that combine the strengths of multi-touch with those of motion-sensing. This affords touch-enhanced motion gestures, such as one-handed zooming by holding one's thumb on the screen while tilting a device. We also consider the reverse perspective, that of motion-enhanced touch, which uses motion sensors to probe what happens underneath the surface of touch. Touching the screen induces secondary accelerations and angular velocities in the sensors. For example, our prototype uses motion sensors to distinguish gently swiping a finger on the screen from 'Sdrags with a hard onset' - to enable more expressive touch interactions.